![]() ![]() ![]() ![]() You can put a weight on rake/shred (default is 0.9) based on the relative DPE needed to avoid rake (for istance with 0.9 you avoid rake only if rake does less than 90% of shred DPE. You can now put a weight on RIP uptime (default is 1), with a weight of 4-5 you should be able to keep it always up. When OOC proc it shows on top of it (you can turn it off from the "show" options menu). Added a "bleed debuff" icon (the same icon as "maim") into CD monitor frame, it is where previously was OOC-proc. Added bleeds monitor into the cycle, now the abilities are chocen also taking into account if there is any bleed active on the target (before it assumed that they are always up) Fixed "expected time to die" for bosses who can increase their health (fixed the cycle with them). Boss Mod temporary disabled for debugging Added 2T9 set bonuses, Idol of Mutilation and new trinkets. If you are having problem with rake/mangle/TF being suggested too early try to uncheck it. In olders version is already present but you can't uncheck it. Added (checked by default) a lag correction check under the main fbn option window. mangle set to 60 seconds in the algorithm added t9 and t10 bonuses and their weight in the algorithm changed the options interface to avoid visualization problems FBN now automatically take care of enchants, metagems, glyphs and tier bonuses (you no longer need to check/uncheck them into the options menu) Fixed a bug due to interaction with trauma that prevented mangle debuff to show properly (leading to a mangle spam cycle) Changed the icon for bleeds tracker in CD monitor, now it's a blood drop like the First Aid Icon. Fixed issues in proc monitors with procs not shown or shown in multiple positions. Fixed a problem with lag-correction check box. Partially code revamp for better performance. Slight change in the algorithm that choce between RIP and Ferocious Bite. This option is enabled by default, you'll found it in the main option menu It's possible that you lose (on average) a little dps but it should be more stable. This should led to a smoother cycle and better Savage Roar and RIP uptime. Added a "cycle" option (in main option menu) for "conservative play" if you check it the algorithm doesn't take into account ooc chance to proc in order to compute expected energy replenish / second. Removed some debug code, added an advice for not level 80 druid. ![]()
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